GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. SoundJS is a library to make working with audio on the web easier. A mechanism has been provided for easily tying in audio preloading to PreloadJS.
Built by gskinner. We appreciate credit where possible, but it is not a requirement. The core API for playing sounds. Call createjs. A controllable sound object that wraps the actual plugin implementation, providing a consistent API for audio playback, no matter what happens in the background.
Sound instances can be paused, muted, and stopped; and the volume, pan where availableand position changed using the simple API. The fallback built-in plugin, which manages audio playback via the HTML5 tag. This will be used in instances where the WebAudio plugin is not available. An additional plugin which will playback audio in a Cordova app and tools that utilize Cordova such as PhoneGap or Ionic. You must manually register this plugin. Currently available on github since SoundJS You must manually set up and register this plugin.
Skip to content. Dismiss Join GitHub today GitHub baphomet prayer home to over 40 million developers working together to host and review code, manage projects, and build software together.
Make your player yours
Have an integration that you would like to test? Want to support Player. We have written a few Adapters to make your life easier. Open Standard Player. View The Spec. Compatibility Tester Have an integration that you would like to test? Test a URL. Become a Provider Want to support Player. View Adapters. Captions Overlay captions over media to make it your own. View Demo. Progress Show a progress bar of the currently playing video on top of the page.
Article Tips and tricks for showing media in articles. Scroll Play and pause media when it's in view of the user. Resume Ask a user if they would like to resume a video when they come back to your site. Music Create a little music player out of media from across multiple providers. Soundboard You know, click around and play clips?
Web Audio API
Includes a library to program synesthesia into your app for memory recognition or for creating trippy effects. Convert soundfonts for Guitar, Bass, Drums, ect.
Check out the site for a colorful example and to learn how to get started. Have you ever used a form field that formatted your content while you were typing?
It allows you to share a background image across multiple elements using CSS, which creates a really interesting visual effect. Check it out! Omniscient is another super practical plugin that will make your developer life much, much easier. Think of an Omniscient component as a stateless React component, but a little more optimized and with a few more options.
Slick is here to solve all of your carousel needs. You can even sync two different carousels if you want, to create a stacked effect.
Synth is a basic synthesizer with a single envelope and single oscillator. The second argument is the duration that the note is held.
This value can either be in seconds, or as a tempo-relative value. The third optional argument is when the note should be scheduled to play. With no argument, the note plays immediately, but it can also be scheduled to play anytime in the future.
Web Audio has advanced, sample accurate scheduling capabilities. The AudioContext time, which is the reference clock that Web Audio uses to schedule events, starts at 0 when the page or iframe loads and counts up in seconds. The third argument of triggerAttackRelease is when along the AudioContext time the note should play.
It can be used to schedule events in the future. Instead of defining all values in seconds, any method which takes time as an argument can accept a number or a string. For example "4n" is a quarter-note, "8t" is an eighth-note triplet, and "1m" is one measure. These values can even be composed into expressions.
The Transport is the master timekeeper, allowing for application-wide synchronization of sources, signals and events along a shared timeline. Loop is a simple way to create a looped callback that can be scheduled to start, stop and repeat along the Tone. Part allows you to schedule an array of events which can be started, stopped, and looped along the Transport. All of the Tone. This can create some interesting phasing.
The synths and effects are capable of a diverse range of sounds. All instruments are monophonic one voice but can be made polyphonic when the constructor is passed in as the second argument to Tone. PolySynth creates multiple instances of an instrument and manages the voice allocations.
In the above examples, the synthesizer was always connected directly to the master outputbut the output of the synth could also be routed through one or more effects before going to the speakers.
Tone has a few basic audio sources like Tone. Oscillator which has sine, square, triangle, and sawtooth waveforms, a buffer player Tone.
Playera noise generator Tone.Some of the demos included with some of these libraries are pretty nice, and the code for each of these is pretty clean and easy to use.
As indicated in the first code comment, the webaudiox. To see how it works, take a look at the analyser2canvas Helper. This helper takes advantage of the AnalyserNode Interface to display a visualisation of the played sound in real time. The webaudiox. Naturally, in order for these demos to work, your browser has to support the Web Audio API more on that later. This set of helpers is not a polyfill, so if you need older browser support, this would not be a good choice unless you were planning to couple this with another script or library, or some kind of fallback.
The official blog post describing the library includes a number of on-page demos showing what can be done, so be sure to check those out. I love the syntax, the API has a nice clean look, and seems very easy to understand and start using. Like the previous libraries discussed so far, Pedalboard. In a nutshell, you can use this API to create your own pedal board through which guitar sounds can be manipulated. A great example to show you the power of this API is Pedals.
As a side note, if you like this library, you might also want to check out Band. Once again, a pretty clean API with lots of features. You can test out the above code along with some other examples snare, flute, hihat, etc.
Features include panning, 3D panning, filters shown in the code abovereverb, microphone input, and the ability to incorporate effects from external libraries. The syntax includes a number of simple and chainable methods to work with audio for games or other apps.
This library is fairly simple and straightforward, so it might be a good choice for a project where you want to build something bigger on the Fifer foundation.
The repo has a very simple example that can be previewed here. All the libraries discussed above allow you to use the power and features of the Web Audio API without having to delve too deeply into the spec, providing a nice clean API. But if the library uses the Web Audio API, as is the case with all of the above libraries except Fifer, then support is not as good.17.11: Sound Visualization: Frequency Analysis with FFT - uyv.fcodenaushad.pw Sound Tutorial
It is an open issue with the IE team, so hopefully that will change very soon.The Web and web-browsers have made rapid advancements over the last few years, and these advancements have enabled us in achieving amazing results with all of the great new technologies often deemed as HTML5.
It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like Web Audio, and a Flash fallback. A mechanism has been provided for easily tying in audio preloading to PreloadJS.